top of page

How Laser Tag Works

Updated: Aug 23, 2020

Briefly, game players use two main devices - tagger and Laser Tag Headband with sensors.

  • Tagger is a model of weapon that shoots with invisible infrared rays, that are absolutely harmless to humans (like the infrared rays in your TV remote).

  • Laser Tag Headband is a regular strap with infrared detectors fixed on it, which detect infrared rays from the adversary's tagger.

Laser Tag Headband of a player is connected with the player's own Tagger usually via cable or Bluetooth.

After hitting from the adversary's tagger, the player's Headband sends commands to the processor of the player's Tagger with:

  • The ID of an adversary's tagger

  • Damage, color and so on.

The player's Tagger in accordance with predefined settings decides what to do:

  • Player is wounded (decreases hit-points, temporary disconnects sensors and Tagger of the player);

  • Player is killed (permanent disabling of the player's Tagger).

For the convenience of game participants, the hit player's Headband vibrates and lights, and its player's Tagger, depending on the configuration, voice messages about wounding or death.


  • 90 Minutes of great laser tag action supervised by an experienced professional Game Provider.  With our re-spawn game types players get much more laser tag play in a shorter amount of time.

  • 12 laser tag units for 12 players at a time.  Up to 24 total players.

  • Add $40 for each additional 30 minutes.

Best Laser Tag Parties

  • High tech equipment, player assistance, safety supervision, and officiating of games.

  • We do all the setup, supervision & pack up, to make things very easy for you.

  • Kids and adults alike love Tactical Laser Tag because it combines all the best parts of shooter video games, paintball action, and great fun with your friends.

  • Most games have players participating for the whole game, so no one has to sit out after being eliminated.

  • Our unique games are great for youth, adults or any combination of both.

Party Format

  • First 5-10 minutes is for instructions and gearing up the players.

  • Our games are typically around 10-15 minutes long, but could vary with objectives.

  • Players can change up equipment or take breaks as needed between games.

  • Most hosts arrange for food or cake before or after the laser tag. You may need a longer time slot if you want to take a long food break in the middle.

Game Types

  • We only use the game types that are sure to be the most fun for all players.

  • These mission types have been perfected over thousands of parties before yours.

  • We use a progression of 3 or 4 game types for most parties, depending on what is best for your group of players and battlefield location.

  • Our Game Providers guide the process so there is no disagreement, only great fun.

Public Parks

  • If you do not have a suitable yard for your party you might consider using a public park.  Small neighborhood parks seem to work best.

  • The responsibility of making arrangements for use of the park belongs to the customer.  We are not responsible if authorities shut down your party.  This is very rare, but worth mentioning.  We recommend that you seek permission to use the park, which may require a permit or pavilion rental.



  • Excellent choice for all kinds of group events.

  • Also great as a marketing tool for drawing people to your event.

  • We bring all required equipment, perform all the set up, and provide supervision over the laser tag games.

  • Up to 12 players at a time, two teams of 6 players each.


  • Game Master efficiently briefs and gears up each group.

  • Games should be 8-15 minutes long, plus time for swapping out players between games. (Adventure Gear & Extreme Gear = 12-20 minute time slots, Battle Gear = 20-25 minutes).

  • Deactivated players simply go to their base to be reactivated so everyone gets to play for the full game time.

  • We need access to the battlefield at least 30 minutes before and after for setup/packup.

  • Most events are simply open play with no need for a tournament format, but you can pre-schedule the games ahead of time if it meets yours needs better.

Recommended number of hours based on total number of players (12 Blasters):  2 Hours = 33-120 players.  2.5 Hours = 40-150 players.  3 Hours = 60-180 players.  4 Hours = 80-240 players.  5 Hours = 100-300 players.  6 Hours = 150-400 players.  7 or 8 Hours = 200-500 players.


  • Perfect for colleges, whether massive group events, fraternities, sororities or mixers.


Schools - After Proms - Church Groups - Clubs - Sports Teams - Fairs - Parks & Rec Programs - Summer Camps - Company Picnics - Team Building Events

1,186 views0 comments

Recent Posts

See All


bottom of page