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Assault scenario

This scenario is very particular about location.

First of all, you should have an object of assault on your location, preferably in the center of it. Best of all would be to have a multi-story building, but it can also be a one-story building or some height or forest block.

What is most important that it should have a certain set of shelters, and players should have the ability to get close to and go into it from several directions.

To simplify, hereinafter, we will write about the building, bearing in mind all of the above types of assault objects.

If you have a location for this scenario, it will be one of the most favorite among your regular players.

The location and number of teams

Domination point generally is mounted in the center of defended building. Domination point is set to count a certain amount of time of one team (one color) holding, usually 10 minutes.

There are two teams in this laser tag scenario: Assault Team and Defense Team.

The game provider increases the number of hit points several times to players of the Defense Team (usually 8 times using a Universal Remote device), and they are prohibited from using the Re-spawn Device. The Defense Team players occupy a defensive position in the building.

The players of the Assault Team have a Re-spawn Device installed at some distance from the assault object and they are allowed to use it an unlimited number of times.

Players of Assault Team start the game from their Re-spawn Device.

Thus, the Defense Team players have eight times more hit points, but they cannot be restored, while the Assault Team players have basic hit points, but they can restore hit points at the Re spawn Device.

Game process

Just after the start signal, one of the Defense Team players shoots to the Domination point that was neutral and it lights up with the Defense Team’s color and begins to count the holding time of the Defense Team up to 10 minutes.

So, the purpose of the Defense Team - is not to let the Assault Team get to the Point and paint it for 10 minutes.

The purpose of the Assault Team - to paint (capture) the Point within 10 minutes.

If the Point is not captured (repainted) within 10 minutes by the Assault Team, it beeps and flashes with the color of the Defense Team.


If the Point has been captured (repainted) within 10 minutes by the Assault Team, the Assault Team wins.

If the Assault Team failed to repaint the Point, and after 10 minutes, the point began to flash with the color of the Defense Team, then the Defense Team wins.

Usually, after that the playing scenario teams swap their roles.

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